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Of course, while you're playing, you won't have anything even resembling enough time to take in the carnage. Every time you finish a level, you'll leave the place you were littered with corpses, spent shell casings, and buckets of spilled blood. One thing that is not left to the imagination is the result of your gameplay. This is a game that requires multiple play-throughs to uncover all its secrets, though even once you do, there are still some things left to the imagination. And then there are the guys in those creepy animal masks.
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You talk to people who may or may not actually be who they say they are, or even exist at all. If not just because of all the wanton murder, but also because you see things. It's perhaps apparent initially that you are not a well man. Strange messages are left, indicating places to go, and people to kill, but they're as cryptic and muddied as your mind. All you know at the outset is that you are at the mercy of your own answering machine. Learning why you are doing this is ostensibly the goal of Hotline Miami. And you will do so brutally, mercilessly, and swiftly. Over the course of Hotline Miami's few hours of play, you will kill dozens upon dozens of men. You do this again and again until all that remains of his pixelated skull is a growing red stain on the floor. You then mount him before he can regain his bearings, and begin slamming his skull into the ground. You kick the door in, knocking the man on the other side to the ground. You know what must be done, and without hesitation, you do it.
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Reasoning for your assignment is obfuscated, and yet your clarity of vision is startling. You are only at this location at the behest of a mysterious answering machine message. He is one of many men in this dilapidated building. There is a man on the other side of this door. You are standing outside the entrance to a building. The year is 1989, and the place is Miami, Florida.
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