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Knights of the old republic 2 builds
Knights of the old republic 2 builds










knights of the old republic 2 builds

I just gave him two of the best swords i could find, upgraded. And hanharr (aggressive) was just another ridiculous tank like my character. Visas as a pure magic user (get her battle meditation and stuff, dark side or not, then set to jedi support). Had very good influence with these two, all 3 nearly maxed dark side alignment. I used hanharr and visas as my other party members (as much as possible). But a marauder with 42 str would probably just be "dirty."ĭownside to this is you do have bad defense and will take a lot of damage. 60 55 48 50 *dead.* Ok the guy with 42 str beats me. Near the end of the game i'd use flurry and i'd just see. Used a double bladed lightsabre along with all the +str gear i could find. I ended up with many power points that just went to waste as i was too lazy to cast battle meditation and other things every fight. Also got force scream (great to spam when you're surrounded by weak oppponents). 14 wisdom and 10 cha late game isn't bad for an an evil psychopath who barely touches force powers.ĭS guardian then marauder, flurry and burst of speed. I did put a few points in wisdom and cha to start i believe. I put points in STR to start till they cost 3 (I think 18?) I'd start with 15 con to be able to use the best implants in midgame. Didn't really care about defense, read below. Dex is for blasters isn't it? Str adds to your chance to hit AND damage. It does not store any personal data.I tried to emulate my KOTOR I character.Ĩ in dex (kept that way the whole game). The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies.

knights of the old republic 2 builds

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Knights of the old republic 2 builds